The beginnings of an RPG campaign can seem like a daunting task to create. From figuring out your setting, to narrowing down a starting point, it can definitely feel overwhelming if you don’t have anything to help keep you organized. That’s the beauty of Archivos, as we’ve been learning in this series on building your RPG campaign from the ground up.
Previously we showed you how to add a continent map to the app for all your players to see [link], as well as breaking it down by regions [link], giving your players an even greater glimpse into the world they’ll be playing in. Combined, these elements create your Living Map, a fully immersive, and interactive experience providing you and your players with a clearer awareness and understanding of the geography of your game world.
This time around we’re going to give you one final piece of the geography puzzle by showing you how to add cities, and specific locations to your world such as guild halls, and taverns. The end result will be an interactive geographical hierarchy from the entire world, down to a single tavern.
Once you’ve done this, you’re ready to organize and configure your entire world, both for you and your players.
Adding a City to ARCHIVOS
For the purposes of this series, we’ve been using the Forgotten Realms as the setting for our campaign. We showed you how to add the continent of Faerûn as one element, and the Sword Coast region as another. Both of these went into great detail about everything that goes into adding a story element, so we won’t rehash all of that here, but rather just give you some quick pointers when it comes to adding a city to your living map.
First, add your new story element by heading up to the Storyteller’s Menu, and clicking on ‘New Story Element.’
This will bring up the main story element page, where you can enter in all the relevant information pertaining to the city you’re adding. For this, we’ve decided that our adventure is going to begin in the city of Waterdeep, located in the Sword Coast region.
Go ahead and enter in the Element Name, then scroll down to the Element Type. This is the only big change we’re going to be making as we create this story element, since everything seen in previous examples remains straightforward.
For ‘Element Type’ we’ve been selection ‘Region,’ since Faerûn and the Sword Coast are both larger regions within our world. Waterdeep is a city, though, so for that we’re going to select ‘Location.’
From there you can add in things like your short description, long description, any related links you feel will help educate your players on the city they’ll be starting their adventure in, and you can also upload your map of Waterdeep under the ‘Regions and Locations’ section. When you’re done, it will look like the screenshot to the left.
Keep in mind we’re purposely leaving the ‘Element Relationships’ section blank for now because we’re about to head on back to the Sword Coast story element to connect Waterdeep to our Living Map. Also, previously we’ve been using maps for the Story Element Avatar, but this time around we’ve used the actual Waterdeep crest to highlight it, which will appear on your Living Map to add a new layer of authenticity and cultural depth to your Archivos experience, and make it easy for your players to find.
Oh, and don’t forget to click ‘SAVE CHANGES’ in the top right-hand corner before exiting out of your Waterdeep story element.
To get back to your Sword Coast element, head up to the Storyteller’s Menu, and under Story Elements select ‘Sword Coast.’
Scroll all the way down the page to Element Relationships, and click ‘Add Relationship.’ In the Create Relationship pop-up box that appears, you can enter in the Sword Coast’s relationship to the city of Waterdeep, and when you’re done it will look like this:
Click ‘SAVE,’ and then scroll up to the Regions and Locations section, and on the left-hand side, you will now see Waterdeep listed with a ‘1’ beside it. Click the ‘+’ icon to add it to the Sword Coast map, and then move that to reflect its location within the region. When you’re done it will look like this:
The Living Map
Now when you head on over to your Living Map via the Storyteller’s Menu, you will see that Waterdeep appears on your map of the Sword Coast. Clicking it will bring up the summary profile which displays your short description, giving you the option to see the full profile, which displays everything you entered in your long description.
Waterdeep is also listed in the menu on the left-hand side as its own element, allowing you to see your map of the city in all its glory. The Sword Coast is also listed, giving you the option to switch back and forth between city and region with ease.
You’re in a Tavern…
Now that we’ve added the city of Waterdeep where our RPG adventure will begin, we can narrow it down even further by adding a tavern in the city where the players will meet for the first time.
By now you should have a firm grasp on how to add a new Story Element in Archivos, so we won’t go over every step. Just head on over to the Storyteller’s Menu, scroll down to ‘Story Elements,’ and click ‘New Story Element.’
From there you can add in all the details about the tavern you’ve created. We’ll call ours The Winking Hog, and under the ‘Element Type’ section, we’ll select ‘Location,’ just like we did with the city of Waterdeep.
Continue filling out all the relevant information, and when you’re done don’t forget to click ‘SAVE’ so you don’t lose any of your details.
Once that’s done you can switch back to your Waterdeep Story Element, and scroll all the way down to the ‘Element Relationships’ section, and click ‘Add Relationship.’ When you’re done, it will look like this:
Now you can scroll up to the ‘Regions and Locations’ section, click the ‘+’ icon next to The Winking Hog, and move it on your map where you’d like it to appear in Waterdeep.
Now when you go and check out your Living Map, you will see that The Winking Hog tavern rests comfortably on your map of Waterdeep, as well as having it’s own element section in the menu so that you can easily call up the layout of the tavern for your players to see.
More to Come
With the main geography for your RPG campaign now in place thanks to Archivos, we can begin to move on to creating other story elements for your players, such as NPC’s, and exploring the various ways they connect to your world.
With Archivos everything you need as a Game Master is right at your fingertips, and there’s still lots more ground to cover, so hang on to your hats, adventurers, because we’re just getting started!